Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't Press The Button

Don't Press The Button

A Roblox experience owned by Crazy. Studios.

ObbyENbuttonobstaclechallenge

Don't Press The Button is an obby experience created on 2019-03-25. It has accumulated 662,984,744 lifetime visits and 1,098,422 favorites. Currently, 109 users are playing. The game holds an 80% like percentage. It features 92 stages. The experience is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

💬"You spawn in the middle of nowhere... with a button! Don't press the button though, who knows what can happen..." 📋Current Stage Count: 92 ✨Like & Favourite to help us make updates faster! 🚪Join the Official Group for a Special Tag and a Free Bloxiade! https://www.roblox.com/groups/4721032/Crazy-Studios 🪅Credits: 📝@Lindon55 - Programming 🔨@Yaxxzo - Builder & Designer 🎨@Cupiful - Lead Artist 🎁@Pa_ze - Don't Press The Button Logo

Last updated by the developer 13 May 2026, 18:01 UTC.

90
playing (measured 22 Aug 2026, 05:50 UTC)
663,086,651
lifetime visits
80%
liked (222,834 👍 / 56,437 👎)
1,099,074
favourites (1.7 per 1k visits)
25 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9016212610 August 2026 — 157 players21 August 2026 — 149 players21 August 2026 — 144 players21 August 2026 — 162 players21 August 2026 — 149 players22 August 2026 — 152 players22 August 2026 — 162 players22 August 2026 — 149 players22 August 2026 — 131 players22 August 2026 — 114 players22 August 2026 — 90 players10 August 202622 August 2026
11 measurements spanning 12 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–173 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5090-24
22 Aug 2026, 04:50114-17
22 Aug 2026, 03:50131-18
22 Aug 2026, 02:50149-13
22 Aug 2026, 01:50162+10
22 Aug 2026, 00:50152+3
21 Aug 2026, 23:50149-13
21 Aug 2026, 22:50162+18
21 Aug 2026, 21:50144-5
21 Aug 2026, 20:54149-8
10 Aug 2026, 15:32157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
150 R$
VIP Server Panel
100 R$
Radio
50 R$
Hat Box
35 R$
Banana Peel
30 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome150,517,503 · 46.9% win
Maze Professional! · progression17,655,265 · 10.9% win
Happy New Year! · other8,332,166 · 0.00% win
Mountain Climber! · progression7,989,777 · 7.3% win
Firefighter! · other7,155,975 · 2.3% win
Ghost Survivor! · other4,136,054 · 3.8% win
Overprotective! · other3,995,696 · 4.8% win
Meet The Noob! · welcome3,569,572 · 1.8% win
First Try! · other755,709 · 2.2% win
Void · other17,741 · 0.10% win
Meet the Creators! · other9,307 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
12 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:1580no change
23 Aug 2026, 12:0780no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

123,959,841
YouTube views across 25 matched videos

Most-viewed match: “DON’T PRESS THE BUTTON!! (Roblox)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.