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Escape The Evil Toothfairy Obby!

Escape The Evil Toothfairy Obby!

A Roblox experience owned by GEK.

ObbyENhorror themeobstacle coursefantasy creature

Escape The Evil Toothfairy Obby! is an obby experience created on 2019-03-26. It has recorded 1,989,375 lifetime visits and 6,329 favorites. The current player count is 0. The game holds a 31% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Escape The Evil Toothfairy Obby! Do you have what it takes to escape from the Toothfairy's grasp? Be sure 👍 like and ⭐ favorite to support the game! It means a lot!

Last updated by the developer 10 Mar 2026, 23:57 UTC.

0
playing (measured 11 Aug 2026, 19:01 UTC)
1,989,375
lifetime visits
31%
liked (1,062 👍 / 2,359 👎)
6,330
favourites (3.2 per 1k visits)
26 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet!
149 R$
Speed Coil!
99 R$
Gravity Coil!
99 R$
Regen Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome1,152,227 · 0.00% win
You Won! · progression147,664 · 0.00% win
You Met The Creator! · welcome767 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3114 August 2026 — 31 % liked24 August 2026 — 31 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3431no change
14 Aug 2026, 09:3331first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.