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(DEMO) Adventure's End

(DEMO) Adventure's End

A Roblox experience owned by Chemicalex.

AdventureENactionmovement mechanicsdemo

Description (written by the developer; not a statement by this register)

Hey y'all, just in case the game isn't clear enough yet on how to play, here are some controls! THE ACTION BUTTON: - On PC, either E or Left Shift (I recommend turning off shift lock and sticky keys and using shift!) - On gamepad, LT, LB, and X all work - On mobile, the action button is onscreen WHAT DOES THE ACTION BUTTON DO? - Press while idle: Crouch - Press while running: Roll - Press while in the air: Dive OTHER ACTIONS - Jump in midair: Double jump - Jump while crouching: Backflip - Jump during roll: Long jump - Jump during dive: Dive cancel - Jump during long jump: Long jump cancel (can still dive again) Remember, this game is still very unfinished! Some things will be broken and awful and just not work properly at all; I'm working everything out. If you find any bugs you think are worth pointing out, you can ####### ## ## ####### @Chemicalex_.

Last updated by the developer 24 Jan 2024, 00:40 UTC.

0
playing (measured 11 Aug 2026, 08:02 UTC)
230,136
lifetime visits
91%
liked (3,715 👍 / 373 👎)
10,659
favourites (46.3 per 1k visits)
31 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tutorial Finished! · progression19,376 · 0.00% win
Adventure's End Donor! · other177 · 0.00% win
Beat the Masochist Chamber · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3291no change
15 Aug 2026, 03:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.