(DEMO) Adventure's End
A Roblox experience owned by Chemicalex.
AdventureENactionmovement mechanicsdemo
Description (written by the developer; not a statement by this register)
Hey y'all, just in case the game isn't clear enough yet on how to play, here are some controls! THE ACTION BUTTON: - On PC, either E or Left Shift (I recommend turning off shift lock and sticky keys and using shift!) - On gamepad, LT, LB, and X all work - On mobile, the action button is onscreen WHAT DOES THE ACTION BUTTON DO? - Press while idle: Crouch - Press while running: Roll - Press while in the air: Dive OTHER ACTIONS - Jump in midair: Double jump - Jump while crouching: Backflip - Jump during roll: Long jump - Jump during dive: Dive cancel - Jump during long jump: Long jump cancel (can still dive again) Remember, this game is still very unfinished! Some things will be broken and awful and just not work properly at all; I'm working everything out. If you find any bugs you think are worth pointing out, you can ####### ## ## ####### @Chemicalex_.
Last updated by the developer 24 Jan 2024, 00:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 03:32 | 91 | no change |
| 15 Aug 2026, 03:16 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.