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Wild Meadows Main Riding Center (Free private serv

Wild Meadows Main Riding Center (Free private serv

A Roblox experience owned by Wild Meadows Stables.

RoleplayENhorse ridingroleplayequestrian

Wild Meadows Main Riding Center (Free private serv) is a roleplay experience created on 2019-03-31. The game has accumulated 3,067,092 lifetime visits and holds 12,609 favorites. Currently, zero users are playing. The title maintains a 64% like percentage. The description outlines rules regarding horse interaction and stall management, noting that horse ownership is reserved for a separate, upcoming resort game.

Description (written by the developer; not a statement by this register)

RULES: Follow Roblox's TOS Do not ride owned horses. Do not hide horses from other players Do not interfere with another player at the tack stations. Do not put horses in different stalls. Do not grief the jumps. Close stall doors when you're not using them & stow the tack elevator when not in use. HOW TO OWN A HORSE: You cannot own horses on this game, but you can own in the upcoming horse resort game. (It's completely broken right now but it will be fixed soon.) In the meantime this game is receiving updates to make gameplay more enjoyable. HOW TO PLAY: If you did not receive a horse in the early months of this game's creation, you play this game by riding lesson horses and roleplaying. Lessons and shows are held for fun here (ribbons take a long time to get all hung up, but it will get done eventually!). We have multiple large outdoor arenas as well as an indoor arena. The barn is a bit messy at the moment, but that will be fixed in the future.

Last updated by the developer 13 Jun 2023, 21:37 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
3,067,092
lifetime visits
64%
liked (2,834 👍 / 1,590 👎)
12,607
favourites (4.1 per 1k visits)
31 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4564no change
14 Aug 2026, 05:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.