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SUAURP | The Celestial Society |

SUAURP | The Celestial Society |

A Roblox experience owned by The Celestial Society.

RoleplayENRoleplayFantasyOriginal IP

Description (written by the developer; not a statement by this register)

🌠 The Celestial Society is an expansive universe full of many colonies and gems. The Society is ruled by 4 Diamonds, who all play a part in completing the Authority they have. This game centers on the Xerriaskan and Azunitro Colonies and the many stories you can create inside. Do you wish to play? Join the group and RP with us! We'd be happy to have you~! 🌠 || ✧ After a few talks with some friends that were on the staff team or close to me, all TCS games that were playable more than once have been opened for all Group Members who are currently friended to me or are 16+. If you are either one of those categories, enjoy a trip down memory lane. None of the 3 Games will be updated or hint towards a potential revival of the group. ✧ || - Bixxy_bite

Last updated by the developer 23 Jul 2026, 23:56 UTC.

0
playing (measured 16 Aug 2026, 17:36 UTC)
334
lifetime visits
100%
liked (6 👍 / 0 👎)
14
favourites (41.9 per 1k visits)
1 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gem Shards · collection0 · 0.00% win
Discovery · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.