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Mech Warzone

Mech Warzone

A Roblox experience owned by Overheat: Mech Warzone.

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Mech Warzone is a shooter experience created on 2019-04-03. It has accumulated 7,113,831 lifetime visits and 161,282 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description indicates development is finished with no further updates planned.

Description (written by the developer; not a statement by this register)

Press Z / DPad Down to show controls. Welcome to OVERHEAT: MECH WARZONE! Fight it out across different worlds in a variety of game modes! Deploy and control MECHS! Rank up your character and unlock powerful weapons and equipment! Earn points and tokens to customize your own unique marine and powersuit! Join the group to get an exclusive helmet! Development finished, no further updates planned.

Last updated by the developer 7 May 2024, 21:31 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
7,113,831
lifetime visits
82%
liked (47,941 👍 / 10,358 👎)
161,267
favourites (22.7 per 1k visits)
3 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
850 R$
Scout Prime
750 R$
Double Tokens
750 R$
Jams Helmet
500 R$
Mega Powersuit
500 R$
Minimech Armor Set
500 R$
Points Boost
500 R$
Drone Armor Set
300 R$
Voting Priority
250 R$
Artifact Hunter
250 R$
Bonus Login Rewards
150 R$
Heavy Weapons Pack
150 R$
Bonus Tokens
150 R$
Battery Gremlin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play a Round · welcome892,529 · 0.00% win
Mechanized Death · other793,274 · 0.00% win
Bleed Out · other432,715 · 0.00% win
Rank 25 · progression282,247 · 0.00% win
Capital Strike · other195,836 · 0.00% win
Loader Stomp · other137,805 · 0.00% win
Win Assault · progression118,611 · 0.00% win
2500 Battle Points · other92,210 · 0.00% win
Played Assault · other74,462 · 0.00% win
Rank 50 · progression60,307 · 0.00% win
Played Infection · other47,924 · 0.00% win
Defeat the Gunship · progression45,677 · 0.00% win
Scythe · collection44,909 · 0.00% win
Mech Radiation · other30,550 · 0.00% win
Mech Explosion · other28,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4782no change
13 Aug 2026, 22:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.