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🚀Space Experiment

🚀Space Experiment

A Roblox experience owned by Sharkbyte Studios.

SurvivalENsurvivalbattle royalesequel

🚀Space Experiment is a survival experience created on 2019-04-09. It has accumulated 7,999,088 lifetime visits and 63,351 favorites. The game holds an 84% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🚀 Welcome to Space Experiment! A sequel to Lab Experiment with more features than ever before! Battle with the game itself on a plate with 30 players and try to be the last one to survive. Can you survive what the game is in control of? ⚠️WARNING⚠️ Exploiting will result in a permanent ban from all games by Sharkbyte Studios. 🐛 Send any bugs to : @TigerCaptain_ 👍 Don't forget to help support the game by hitting the like and favorite button ⭐

Last updated by the developer 21 Jun 2026, 21:56 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
7,999,088
lifetime visits
84%
liked (18,900 👍 / 3,732 👎)
63,335
favourites (7.9 per 1k visits)
9 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$
x2 Research
500 R$
x2 EXP
400 R$
x2 Credits
300 R$
More Hats Pass
250 R$
Color Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Experiment · other2,099,455 · 100.0% win
Lava Monster · other1,321,193 · 0.00% win
Space Novice · welcome681,379 · 0.00% win
Easy Obby · progression515,963 · 100.0% win
Plate Town · other499,564 · 0.00% win
Space Noob · welcome487,975 · 0.00% win
Space Survivor · other394,093 · 0.00% win
Team Victory · other313,613 · 0.00% win
Close Enough · other256,436 · 0.00% win
So Rigged · other252,840 · 0.00% win
Winner Dinner · other235,795 · 0.00% win
Spinny thing of doom · other234,421 · 0.00% win
High Enough · other195,138 · 0.00% win
Space Starter · welcome193,784 · 0.00% win
Cactus Touch · other185,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:5284no change
23 Aug 2026, 21:5184no change
13 Aug 2026, 21:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.