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[MOVED] READ DESCRIPTION

[MOVED] READ DESCRIPTION

A Roblox experience owned by Risk Universalis - Conquest RP.

OtherENmirrorredirectoutdated

Risk Universalis is an 'other' genre Roblox experience created on April 10, 2019. The title currently records one active player. It has accumulated 27,633,905 lifetime visits and 44,064 favorites. The content holds a 63% like percentage. The description indicates the game has moved to a new mirror due to publishing requirements.

Description (written by the developer; not a statement by this register)

Due to the new Roblox publishing requirements, we are unfortunately no longer able to update or maintain this game. As such, we have moved Risk Universalis to a new mirror game. Join here! https://www.roblox.com/games/135282376155633/Risk-Universalis

Last updated by the developer 10 Aug 2026, 11:17 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
27,633,905
lifetime visits
63%
liked (16,677 👍 / 9,666 👎)
43,919
favourites (1.6 per 1k visits)
10 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:043first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Risk Universalis! · welcome986,646 · 0.00% win
Novice Roleplayer · welcome73,913 · 0.00% win
Expert Roleplayer · other29,105 · 0.00% win
Avid Historian · other12,357 · 0.00% win
Experienced Participant · other954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6323 August 2026 — 63 % liked22 September 2026 — 63 % liked2 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0863no change
22 Oct 2026, 16:0663no change
2 Oct 2026, 16:0463no change
22 Sept 2026, 16:0363no change
23 Aug 2026, 15:4563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.