SCP: Site-76: Prison Anomalies
A Roblox experience owned by Yellow Gearworks.
RoleplayENSCP FoundationRoleplaySandbox
SCP: Site-76: Prison Anomalies is a roleplay experience created on 2019-04-10. The game has accumulated 19,661,611 lifetime visits and 196,778 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It functions as a sandbox environment inspired by SCP themes.
Description (written by the developer; not a statement by this register)
👁️ Welcome to Site-76, a SCP inspired secret prison compound responsible for containing both inmates and SCPs! Understaffed and wild, breakouts are a regular occurrence. 👮 Play as a Foundation member laboring to keep the facility functional and arrest delinquents, a prisoner seeking to escape, or contain SCPs in this chaotic sandbox brawl! 💣Start riots, disguise as other players, release (or play as!) SCPs to cause mayhem, take up contracts to assassinate players, begin heists to steal strange objects for a mysterious organization and destroy foundation machinery to impede their jobs! ☢️Remember, if the situation gets out of control, then the facility itself may be sacrificed in an explosion of nuclear proportions! Type /name for custom names to help with roleplay immersion 4 Foundation Staff are needed for stats to save in VIP servers. Creative Commons Attributions: https://devforum.roblox.com/t/455593
Last updated by the developer 21 Jul 2026, 11:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:04 | 83 | no change |
| 23 Aug 2026, 16:49 | 83 | no change |
| 13 Aug 2026, 16:45 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.