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[Alpha] Egg Hunt Simulator

[Alpha] Egg Hunt Simulator

A Roblox experience owned by Galactic Claws Studio.

SimulatorENEasterPet CollectionMulti-world Exploration

Description (written by the developer; not a statement by this register)

Once again Easter is in danger! Eggs are crazy and won't let's themselves be catch easily! Go ahead help Buddy, the cool bunny, and his friends in this new adventure! Collect a lot of eggs! Visit many worlds! Buy whatever you want, there is many things to help with your quest or you could get yourself a pet! Many living beings are waiting to meet you! What are you waiting? Play Egg Hunt Simulator right now! First release! Don't forget to take a look at our discard and twitter! [Badges are now work in progress, as well many new worlds, eggs, pets and even more!]

Last updated by the developer 28 Jul 2026, 21:37 UTC.

0
playing (measured 11 Aug 2026, 14:38 UTC)
10,164
lifetime visits
61%
liked (75 👍 / 47 👎)
140
favourites (13.8 per 1k visits)
12 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Deluxe Backpack
800 R$
Sparkletime Basket
700 R$
Cash Multiplier
500 R$
Yolk Tail
350 R$
+3 Pets
200 R$
(PRE-ORDER 50% OFF) Fish Head
150 R$
(PRE-ORDER 50% OFF) Sparkletime Bunny Ears
150 R$
(Test) +25 Pets Stock
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning of a Long Journey · welcome3,478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.