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Be a cool giraff

Be a cool giraff

A Roblox experience owned by Meat Make.

RoleplayENsocial simulationavatar customizationmultiplayer interaction

Be a cool giraff is a roleplay experience created on 2019-04-14. It has accumulated 7,847,020 lifetime visits and 52,543 favorites. Currently, zero users are playing. The experience holds a 73% like percentage. The description notes that the giraffe gains heads as more people join.

Description (written by the developer; not a statement by this register)

The more people join the more heads the giraffe gets.

Last updated by the developer 10 Apr 2026, 00:04 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
7,847,020
lifetime visits
73%
liked (21,217 👍 / 7,904 👎)
52,651
favourites (6.7 per 1k visits)
14 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giraffe Sword
300 R$
be Moose
300 R$
A Higher Advantage
50 R$
Decapitated
20 R$
Giraff Moth
20 R$
A separate giraffe
15 R$
A leaf
15 R$
A longer neck
10 R$
A Really Long leg
10 R$
An Extra Smile
10 R$
A better face
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome3,448,971 · 100.0% win
Climbed the Canyons · progression212,695 · 5.9% win
Across scary ocean · progression210,548 · 6.7% win
WINNER! you are OG B) · other145,740 · 19.5% win
Unnecessary67,730 · 2.9% win
Beat the Tower · progression47,846 · 5.2% win
Top of the pyramid · progression44,562 · 0.90% win
Visit the Duel Areana · other33,455 · 23.3% win
Peak · progression18,645 · 13.2% win
walk the path of despair · progression3,872 · 6.9% win
Quarry Peaks · other1,990 · 6.3% win
Tall peak · other1,983 · 4.2% win
Find Frozen Giraff · collection607 · 0.60% win
Touch this specific tree · secret472 · 0.90% win
Desert Button · other195 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0373no change
23 Aug 2026, 22:0273no change
13 Aug 2026, 22:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.