Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Doge Simulator

Doge Simulator

A Roblox experience owned by Numb's Studio.

SimulatorENpet collectionarena combatcustomization

Doge Simulator is a simulator experience created on 2019-04-14. The game has accumulated 6,572,702 lifetime visits and 66,554 favorites. It holds an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Doge Simulator, a game that u simulate a Shiba race dog. In doge simulator u have to : -💰 Collect Coins 💰 -🐶 Bark!! 🐶 -🎩 Customize your doge with hats and skins 🎩 -🔪 Fight in arena with other players 🔪 -🚪 Unlock new areas 🚪 -🐶 Unlock Pets!! 🐶 -📜 Get in the global leaderboard 📜 Likes and Favorites are very appreciated 😍 😍 Any suggestion can be given on my group Numb's Studio Make sure to report any bugs you occur!! If you see someone exploiting make sure to report him!! This is the first and the last simulator I will have oof Shutdown == Update , (No more updates!) Enjoy

Last updated by the developer 21 Apr 2022, 19:02 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
6,572,702
lifetime visits
83%
liked (17,765 👍 / 3,574 👎)
66,540
favourites (10.1 per 1k visits)
14 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x coins
450 R$
2x Barks
450 R$
4+ Pets
125 R$
Teleport
95 R$
20+ backpack
75 R$
Speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,336,569 · 0.00% win
15 Mins in game · other314,171 · 0.00% win
30 Mins in game · progression139,788 · 0.00% win
1 Hour in game · other34,789 · 0.00% win
First rebirth · progression30,183 · 0.00% win
3 Hours in game · other10,303 · 0.00% win
5 Rebirths · progression8,457 · 0.00% win
10 Rebirths · progression5,407 · 0.00% win
Space! · other5,045 · 0.00% win
Met the admins · social1,649 · 0.00% win
50 Rebirths · progression1,015 · 0.00% win
Met the owner · social633 · 0.00% win
Met the testers · other483 · 0.00% win
100 Rebirths · progression276 · 0.00% win
500 Rebirths · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2283no change
13 Aug 2026, 23:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.