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🕶️ Caramel Apparel's Homestore 🕶️

🕶️ Caramel Apparel's Homestore 🕶️

A Roblox experience owned by Caramel Apparel.

RoleplayENclothing storeavatar customizationUGC marketplace

Description (written by the developer; not a statement by this register)

What's new? ∙Secret Badge! (Hint: Look for a button outside on the right.) Welcome to Caramel Apparel's Homestore. Where you can buy clothing designed by a variety of people. This game will be updated as soon as possible whenever a new piece of clothing has been created! We are not money hungry, and we sell every piece of clothing for as cheap as 5 robux - unless it was a donation shirt. Find out what's new: https://web.roblox.com/catalog/?Category=3&Subcategory=3&CreatorName=Caramel%20Apparel&SortType=3&Direction=2&PageHash=34c27683132c7b8d17264c2496b9451f Caramel Apparel was founded on 16th April 2019. Please do not buy stolen versions of our clothing by those scammer groups. The shirt template should have CaramelDogey's watermark.

Last updated by the developer 16 Jun 2020, 01:43 UTC.

0
playing (measured 24 Aug 2026, 03:46 UTC)
697
lifetime visits
91%
liked (10 👍 / 1 👎)
3
favourites (4.3 per 1k visits)
16 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy this or get banned (just kidding lmao)
24 R$
Throw money at us c:
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Badge · secret23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.