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💥 Chaos Clash 💥

💥 Chaos Clash 💥

A Roblox experience owned by Acidic Wasteland.

Fighting & PvPENcombatchaosweapons

Description (written by the developer; not a statement by this register)

A game about using various weapons and abilities to wreak havoc! “This is the best game I have ever bestowed my eyes upon.” - some random guy we found on the street

Last updated by the developer 11 Aug 2026, 00:34 UTC.

0
playing (measured 15 Aug 2026, 06:05 UTC)
490,829
lifetime visits
53%
liked (198 👍 / 173 👎)
959
favourites (2.0 per 1k visits)
22 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Moolah
150 R$
x2 Chaos Points
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,047 · 0.00% win
Buddy Buddy · social114 · 0.00% win
Meet Da Owner!!!!1!11!11!! · other79 · 0.00% win
Very Pro · other69 · 0.00% win
What A Lonely Guy · other57 · 0.00% win
timmy. · other40 · 0.00% win
Mega Pro · other39 · 0.00% win
You Don't Care · other31 · 0.00% win
Defend Your Opinions! · other29 · 0.00% win
Job Ending · progression28 · 0.00% win
RiMmY · other26 · 0.00% win
Nah, Imma Do My Own Thing · other21 · 0.00% win
Sugary Surprise · other18 · 0.00% win
Santa Approves Of This Gift9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked4 September 2026 — 53 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:0653no change
15 Aug 2026, 06:0553first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.