Ghost - UPDATED
A Roblox experience owned by Ghost Development Team.
HorrorENhorrorasymmetric multiplayersurvival
Description (written by the developer; not a statement by this register)
v.1.8b - New Coin Room (VIP room, VIPs only) - Improved VIP Room v.1.8 - Timer - Slick Design - Newer map design - Shop Fix Join the group if you have a suggestion or find a bug! GAMEPLAY: One player is randomly selected to be the ghost. The ghost will have special abilities, but will always be able to take a survivor's soul, killing them. If the ghost kills everybody, the ghost win. If the survivors use their gear to kill the ghost, the survivors win. NOTE: This version is still in it's beta stages, expect bugs.
Last updated by the developer 24 Aug 2017, 04:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 06:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.