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[RETIRED] Player Point Generator (Discontinued)

[RETIRED] Player Point Generator (Discontinued)

A Roblox experience owned by MOTOR KART.

TycoonENpoint farmdiscontinuedmax value exploit

Description (written by the developer; not a statement by this register)

This Was The FASTEST Player Points Farm... There was a subdomain on Roblox that showed Players' Player Point count in a specific game. Trying to visit the page will give you this message instead. {"errors":[{"code":9009,"message":"No Service Found"}]} I tested the farm to see if I can still get notified of any rewarded points, but it's been removed too. This game rewarded Player Points with maxed value. What this means is it would reward the highest amount of 2 billion, 147 million, 483 thousand, and 647 Player Points per coin! (Look up "INT_MAX limit" for more info.) -= Game by DashTeamRacing =-

Last updated by the developer 12 Sept 2025, 14:24 UTC.

0
playing (measured 12 Aug 2026, 06:46 UTC)
405
lifetime visits
86%
liked (6 👍 / 1 👎)
8
favourites (19.8 per 1k visits)
26 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate Pls :-D
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Billion Player Points! · welcome23 · 0.00% win
100 Billion Player Points! · progression13 · 0.00% win
1 Trillion Player Points! · progression6 · 0.00% win
10 Trillion Player Points! · progression2 · 0.00% win
100 Trillion Player Points! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.