Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
NASA - Astronaut Training Centre

NASA - Astronaut Training Centre

A Roblox experience owned by NASA.

RoleplayENspace simulationroleplayNASA

Description (written by the developer; not a statement by this register)

There are three stages of the course. Please note that the final stage doesn't work on mobile. In order to get promoted, you have the two options presented below: Option 1) Inform a Director that you've got the badge. We'll check your inventory and promote you. Make sure your ROBLOX settings allow us to check your inventory. Inform us on the NASA Discord. (Join via social links.) Option 2) Send the link of a ROBLOX screenshot with you standing next to the red plate and send it to the NASA Directors on the official server. (Join via social links.) Make sure we can see your username in the screenshot. Once you have been promoted, this means you can be a Co-Pilot in official missions, however you may not always get picked. We do need to take it in turns and it does depend on your behaviour. To be a Pilot in a mission, you will need to be an "Advanced Astronaut". For more information, please read the promotion guide on the official server.

Last updated by the developer 4 Apr 2024, 17:16 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
33,152
lifetime visits
64%
liked (91 👍 / 52 👎)
307
favourites (9.3 per 1k visits)
26 August 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You are now a qualified co-pilot! · progression145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.