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Vintesque Homestore

Vintesque Homestore

A Roblox experience owned by vintesque.

RoleplayENclothing storeavatar customizationItalian aesthetic

Vintesque Homestore is a roleplay experience created on 2019-04-29. The game has recorded 2,817,990 lifetime visits and 71,033 favorites. Currently, zero users are playing. The experience holds a 75% like percentage. It functions as a clothing and UGC store inspired by Italian aesthetics, allowing players to purchase and equip avatar items.

Description (written by the developer; not a statement by this register)

Ciao, welcome to Vintesque Italia! Based in Tuscany, Italy, Vintesque is a clothing & UGC store that is inspired by the low-slung hills, flora, and compact housing of the Italian province. We hope you enjoy your shopping experience as much as we enjoyed creating this game. ✨ All purchases made in-game will be available in your Roblox inventory to equip to your avatar. 🪴 Shop for clothes with friends and meet new people! 🪡 We offer a variety of styles such as: ╰ vintage, y2k, chic, streetwear, and both womens and menswear. 🛍️ To buy or try-on an outfit in game, simply click on the mannequins. 🦋 Did you know? Different outfits will be on display if you set up a FREE VIP server! 🏷️ Tags: Outfit idea game, Avatar shop, Roblox matching outfits, Girl matching outfits, Homestore, Clothing shop, Catalog, Catalog Editor, Matching Fits, Outfits, Outfits Ideas, Homestore Try On, Hair, Outfits Shop, Mall, Avatars, Aesthetic, Matching, Cute, Y2K, Mecha, C

Last updated by the developer 18 Apr 2025, 16:09 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,817,990
lifetime visits
75%
liked (15,797 👍 / 5,266 👎)
70,905
favourites (25.2 per 1k visits)
29 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Member
200 R$
Balloon
75 R$
Handless Segway
75 R$
Name Colors
50 R$
Selfie Stick
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome888,257 · 100.0% win
You found poiseun · collection1,512 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3675no change
3 Oct 2026, 06:3475no change
23 Sept 2026, 06:3375no change
13 Sept 2026, 06:3275no change
24 Aug 2026, 06:3075no change
14 Aug 2026, 06:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.