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Soul Stone Simulator

Soul Stone Simulator

A Roblox experience owned by HiIoh.

OtherEN

Soul Stone Simulator is an experience in the other genre, created on 2019-04-30. It has accumulated 2,611,846 lifetime visits and 18,975 favorites. The current player count is 0. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Not updating this ever again

Last updated by the developer 3 Aug 2025, 07:51 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
2,611,846
lifetime visits
78%
liked (6,740 👍 / 1,934 👎)
18,997
favourites (7.3 per 1k visits)
30 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robot Gauntlet Launcher
1,000 R$
DarkSword Launcher
1,000 R$
Bloxdonalds Launcher
1,000 R$
Item Radar
100 R$
Radio
56 R$
Grapple
56 R$
Power Crystal
26 R$
Transportation
26 R$
Ultimate Survival Kit
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Space Crystal · collection113,255 · 66.7% win
Soul Crystal · collection87,068 · 0.00% win
Power Crystal · collection76,767 · 33.3% win
Time Crystal · collection62,078 · 66.7% win
Reality Crystal · collection57,678 · 66.7% win
Mind Crystal · collection56,340 · 0.00% win
Sword · collection55,291 · 66.7% win
Crystal Gauntlet · collection41,300 · 0.00% win
Red Key · collection40,618 · 0.00% win
Snap · other37,407 · 0.00% win
Purple Egg · collection36,739 · 33.3% win
Emerald Key · collection32,268 · 0.00% win
Dual Sword · collection29,967 · 0.00% win
The Real Hero · other29,946 · 0.00% win
Sapphire Key · collection28,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1778no change
13 Oct 2026, 07:1678no change
23 Sept 2026, 07:0878no change
13 Sept 2026, 07:0778no change
3 Sept 2026, 07:0778no change
24 Aug 2026, 07:0578no change
14 Aug 2026, 07:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.