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Soul Stone Simulator

Soul Stone Simulator

A Roblox experience owned by HiIoh.

OtherEN

Soul Stone Simulator is an experience in the other genre, created on 2019-04-30. It has accumulated 2,611,846 lifetime visits and 18,975 favorites. The current player count is 0. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Not updating this ever again

Last updated by the developer 3 Aug 2025, 07:51 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
2,611,846
lifetime visits
78%
liked (6,731 👍 / 1,934 👎)
18,981
favourites (7.3 per 1k visits)
30 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DarkSword Launcher
1,000 R$
Bloxdonalds Launcher
1,000 R$
Robot Gauntlet Launcher
1,000 R$
Item Radar
100 R$
Grapple
56 R$
Radio
56 R$
Transportation
26 R$
Power Crystal
26 R$
Ultimate Survival Kit
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Space Crystal · collection113,188 · 0.00% win
Soul Crystal · collection87,041 · 0.00% win
Power Crystal · collection76,718 · 40.0% win
Time Crystal · collection62,041 · 0.00% win
Reality Crystal · collection57,634 · 0.00% win
Mind Crystal · collection56,306 · 0.00% win
Sword · collection55,249 · 0.00% win
Crystal Gauntlet · collection41,279 · 0.00% win
Red Key · collection40,607 · 0.00% win
Snap · other37,390 · 0.00% win
Purple Egg · collection36,724 · 0.00% win
Emerald Key · collection32,259 · 0.00% win
Dual Sword · collection29,957 · 0.00% win
The Real Hero · other29,936 · 0.00% win
Sapphire Key · collection28,658 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0578no change
14 Aug 2026, 07:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.