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Miner's Evolution

Miner's Evolution

A Roblox experience owned by Miner's Evolution Official Group.

TycoonENsandboxbase buildingevolution mechanic

Description (written by the developer; not a statement by this register)

Miner's Evolution is a sandbox tycoon game where the goal is to earn money and 'Evolve' as much as possible to become number one! - Use over two hundred unique items to earn octillions of dollars! - Defend your base from intruders with a variety of weapons! - Forge powerful new items! - Use platforms to add an entirely new dimension to your base building! - Collaborate with friends and create the fastest setup! There's a lot to do, So what are you waiting for? Game Version: 2.2.0.0

Last updated by the developer 16 Oct 2025, 19:12 UTC.

0
playing (measured 14 Aug 2026, 16:17 UTC)
7,917
lifetime visits
72%
liked (76 👍 / 29 👎)
165
favourites (20.8 per 1k visits)
2 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M.V.P
360 R$
V.I.P
120 R$
Customizer Pass
80 R$
Base Radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionare · collection224 · 0.00% win
Alpha Tester · other167 · 0.00% win
Beta Tester · other166 · 0.00% win
Evolved · progression66 · 0.00% win
Billionare · collection26 · 0.00% win
Trillionare · collection22 · 0.00% win
Shady Deal · other4 · 0.00% win
Patriot · collection3 · 0.00% win
Dedicated · progression2 · 0.00% win
Shiny! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.