Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
MISSING: House of Madness [Horror]

MISSING: House of Madness [Horror]

A Roblox experience owned by Team Reflect.

HorrorENdetective1980sDMCA

Description (written by the developer; not a statement by this register)

All updates are halted as this game is subject to developer's deletion after receiving DMCA's from Epic Games for some old Fortnite shirts. Constant Roblox Studio updates will soon destroy this game... and I will not be able to create more progressions. Enjoy your stay. (Please wear headphones + max graphics for the best experience) P.S. you might want to lower your in-game camera sensitivity. The year is 1988, your name is Michael and you're a detective who is put on a missing persons case. You enter a house looking for Ronan Reinheart, an old-timey father who has been missing for about a month. As well as his two children, Lexi Reinheart and Kelly Reinheart. You enter this house expecting to find clues, but what you didn't expect was the horrors that came with it. Keybinds: Left Shift - Sprint F - Toggle Flashlight V - Enable Cursor Q - Toggle Hide UI E - Open Doors/Drawers Lag is an issue with your computer, not server-side. Teleporting takes 1-5 seconds depending on your system.

Last updated by the developer 19 May 2026, 05:43 UTC.

0
playing (measured 15 Aug 2026, 18:36 UTC)
4,059
lifetime visits
89%
liked (134 👍 / 17 👎)
827
favourites (203.7 per 1k visits)
4 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

MISSING: BETA TESTER · other2,278 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.