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[🍒Outfits] Cupid's Corner ♡ Kawaii Cutecore Ideas

[🍒Outfits] Cupid's Corner ♡ Kawaii Cutecore Ideas

A Roblox experience owned by paramnesia.

RoleplayENkawaii aestheticoutfit customizationphoto tool

Description (written by the developer; not a statement by this register)

ଘparamnesiaଓ ♡ Click the ribbon to minimize the menu ♡ *If you open "Try On" while in first person on PC, hit O to zoom out. Dances for R15* ♡ Originally Cupid's Cottage ♡ 。・゚♡゚・。🍓。・゚♡゚・。🍒。・゚♡゚・。🍓。 🍰 Kawaii interactive town with photo tool 🍰 OVER 175 ADORABLE SKIN TONE COMPATIBLE CUTE OUTFITS! 🍰 All items purchased stay in your inventory forever! 。・゚♡゚・。🍓。・゚♡゚・。🍒。・゚♡゚・。🍓。 ♡ All original ideas built with love by CUPlDSBOW! Do not reference my builds/ideas/clothing ♡ ♡ 2D clothing by CUPlDSBOW, all UGC by respective creators (*Contact anywhere for removal, I will remove IMMEDIATELY!*) ♡ All outfits personally styled by CUPlDSBOW ♡ If it looks like my work, it was most likely copied! ♡ 。・゚♡゚・。🍓。・゚♡゚・。🍒。・゚♡゚・。🍓。 Tags: kawaii, aesthetic, cute, soft, pink, pastel, homestore, store, clothing, clothes, outfits, anime, cottage, emo, goth, outfit ideas, cutesy, cutecore, matching outfits, cosplay, doll, moe, strawberry 。・゚♡゚・。🍓。・゚♡゚・。🍒。・゚♡゚・。🍓。

Last updated by the developer 19 May 2026, 06:06 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
293,700
lifetime visits
90%
liked (3,905 👍 / 419 👎)
13,350
favourites (45.5 per 1k visits)
4 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined <3 · welcome147,433 · 100.0% win
You Found My Diary! · collection2,189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3290no change
15 Aug 2026, 01:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.