Subterranean Research Base
A Roblox experience owned by Discover! Inc..
SimulatorENsimulationsci-fiexploration
Subterranean Research Base is a simulator experience created on 2019-05-05. It has accumulated 1,017,689 lifetime visits and 22,652 favorites. The title holds an 80% like percentage. Currently, zero users are playing the game. The description notes it is a work in progress with an upcoming Combustion Update.
Description (written by the developer; not a statement by this register)
💥 The Combustion Update, the next major upcoming update, coming September! Welcome to Subterranean Research Base! (or DSRB for short). Subterranean Research Base is an underground facility designated within Montserrat - utilizing experimental processes within its various laboratories along with hosting its landmark Light Photon Unit; the primary source of power for this facility's high-energy equipment. By proxy, it also acts as one of many types of generating stations around the world. A reminder that this game is still a work in progress and is generally unfinished. Current Version: 1.4.6 - The Community Patch Changelog: https://devforum.roblox.com/t/2965763 Intro music courtesy of Jason Folks (J+1 - Far from Here). This game contains flashing lights and imagery that could trigger seizures for people with photosensitive epilepsy. Player discretion is advised. © Discover Incorporated -This game is proudly made by humans with zero AI.
Last updated by the developer 2 Aug 2026, 06:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.