⛩️Samurai Simulator: Reborn⛩️
A Roblox experience owned by TEAM.TV.
SimulatorENmartial artspvp arenacharacter progression
⛩️Samurai Simulator: Reborn⛩️ is a simulator experience created on 2019-05-06. It has accumulated 3,313,150 lifetime visits and holds 36,894 favorites. The game maintains a 77% like percentage. Currently, zero users are playing. The description highlights sword upgrades, mystical training areas, and a PVP arena for earning coins and weekly elimination rewards.
Description (written by the developer; not a statement by this register)
Welcome to ⛩️Samurai Simulator: Reborn⛩️! Train to become the best samurai by upgrading your swords and unlocking new and mystical training areas🏮! --WHAT'S NEW? PVP ARENA! FIGHT OTHER PLAYERS AND EARN COINS REACH TOP 10 ON WEEKLY ELIMINATIONS FOR REWARDS PREVIOUS: A WHOLE NEW MY DOJO AREA! UNLOCK STUDENTS THAT PAY YOU TO TRAIN STUDENTS CAN REACH ALL THE WAY TO LEVEL 50! Possible to unlock other My Dojo parts for more rewards! Join the group to unlock the Team TV Katana⚔️ that's next to the starter chest! https://www.roblox.com/groups/4308023/TEAM-TV#!/about Use code "MYDOJO" 🎮 Developers: ItsTannerTot - 3D Modeling, Team Management - @ItsTannerTot GottaGoANormalSpeed - Main Scripter- @devHoodie d00minator - Stage/Level Design, Builder - @D00minator1 ScriptideAlt - UI Design, Idea Man - @ScriptideAlt hkep - Scripter, Asset Handler - @hkep8 Icon and Thumbnail by https://twitter.com/so_l___ 2nd Thumbnail by https://twitter.com/CloudStudios9
Last updated by the developer 18 Jan 2021, 09:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.