Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
4 Player Supervillain Tycoon (⚡REVERSE FLASH⚡)

4 Player Supervillain Tycoon (⚡REVERSE FLASH⚡)

A Roblox experience owned by Musket Studios.

TycoonENsupervillainreverse flashteam battle

4 Player Supervillain Tycoon (⚡REVERSE FLASH⚡) is a tycoon experience created on 2019-05-07. The game has accumulated 1,619,241 lifetime visits and 4,812 favorites. Currently, zero users are playing. The title holds a 58% like percentage. Updates include the addition of the ⚡Reverse-Flash⚡ and fixes to the 🦇Batcave🦇.

Description (written by the developer; not a statement by this register)

Team up with a group of 4 supervillains to fight justice and fight enemy teams that get in your path! Update Additions: -Added back the ⚡Reverse-Flash⚡ -Fixed the 🦇Batcave🦇

Last updated by the developer 8 Aug 2023, 23:15 UTC.

0
playing (measured 11 Aug 2026, 01:50 UTC)
1,619,241
lifetime visits
58%
liked (897 👍 / 662 👎)
4,811
favourites (3.0 per 1k visits)
7 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Batcave Gamepass
500 R$
Laser Gun
200 R$
Katana Gamepass
180 R$
Machine Gun
175 R$
Chainsaw
140 R$
Speed Coil
115 R$
Magic Carpet
115 R$
Gravity Coil
115 R$
Boombox Gamepass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Superhero Invasion Event · social46,463 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.