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Clicking Simulator

Clicking Simulator

A Roblox experience owned by TAV-Studios.

SimulatorENsimulatorclickerpets

Description (written by the developer; not a statement by this register)

Welcome to Clicking Simulator, TAVStudios very first simulator game. Test your skill in this brand-new simulator game like no other! There is an Auto clicking option in game, but using outside sources/exploits will result in a permanent ban. Please report bugs as there will be many upon release, along with suggestions you have for the game in the discord below! UPDATE 1: - OVER 30 NEW PETS - WORLD 2 - NEW BOOSTS LEADERBOARDS WONT UPDATE FOR 5 MINUTES, IF THEY STILL DONT UPDATE YOU CAN LEAVE AND JOIN BACK TO SEE NEW LEADERBOARD Release: August 2024 Developers: TrainerVirus - Designer destruidorarasador - Scriptor & UI Maintaince Steppyx09YT - Scriptor squuzyt - Builder

Last updated by the developer 31 Mar 2025, 21:46 UTC.

0
playing (measured 12 Aug 2026, 16:34 UTC)
2,574
lifetime visits
58%
liked (15 👍 / 11 👎)
6
favourites (2.3 per 1k visits)
8 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
x2 Gems
250 R$
x2 Clicks
250 R$
Autoclick
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined game · welcome2,040 · 0.00% win
10k Clicks · progression30 · 0.00% win
100k Clicks · other10 · 0.00% win
1M Clicks! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.