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CHAOS TOWN

CHAOS TOWN

A Roblox experience owned by CHAOS TOWN OFFICIAL.

RoleplayENopen worldcombatsandbox

CHAOS TOWN is a roleplay experience created on 2019-05-09. The game features an open map with weapon and emote mechanics. It has recorded 5,139,911 lifetime visits and 64,044 favorites. Currently, 4 players are active. The title holds a 69% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to CHAOS TOWN! You are in a town in a large open map. Purchase and equip weapons, emotes and more from the Shop! Controls: [E] - Interact [Shift] - Sprint [C] - Slide (Jump while sliding to perform a dash) [F] - Ability [G] - Emote Wheel Other keybinds are visible at certain moments in the game, such as holding out a weapon. V8.5

Last updated by the developer 10 Jul 2026, 05:12 UTC.

4
playing (measured 10 Aug 2026, 20:03 UTC)
5,139,911
lifetime visits
69%
liked (22,046 👍 / 9,952 👎)
63,998
favourites (12.5 per 1k visits)
9 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RADIO
465 R$
VIP
415 R$
DOUBLE COINS
295 R$
DOUBLE TOKENS
135 R$
DECORATIVE
115 R$
POSES
79 R$
ANIME RUN
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN CHAOS TOWN! · welcome652,669 · 0.00% win
First Purchase · other476,549 · 0.00% win
FIRST BLOOD... · other383,976 · 0.00% win
Just a Break! · other119,490 · 0.00% win
Teleportation Slush · other100,733 · 0.00% win
The Key · collection90,225 · 0.00% win
Group Up · social77,535 · 0.00% win
Finishing Business · other67,053 · 0.00% win
Spree Stopper · other61,251 · 0.00% win
Just Getting Started · welcome50,816 · 0.00% win
Feeling Stylish · other45,428 · 0.00% win
Gifter · other27,453 · 0.00% win
Resistance · other10,362 · 0.00% win
Unforeseeable Demise · other3,019 · 0.00% win
Marksman · other2,263 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked23 October 2026 — 69 % liked2 November 2026 — 69 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3669no change
23 Oct 2026, 01:3569no change
3 Oct 2026, 01:3369no change
23 Sept 2026, 01:3269no change
13 Sept 2026, 01:3169no change
3 Sept 2026, 01:2369no change
24 Aug 2026, 01:2169no change
14 Aug 2026, 01:2069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

chaos-town.fandom.com1 active editors · 237 edits
34 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.