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Summer Camp [Story]

Summer Camp [Story]

A Roblox experience owned by Bed Time Stories.

AdventureENcampinghorrorstory-driven

Summer Camp [Story] is an adventure experience created on May 10, 2019. The game has accumulated 22,349,341 lifetime visits and holds 126,067 favorites. Currently, zero users are playing. The title maintains a 66 percent like percentage. It features story-driven gameplay with camping and horror elements.

Description (written by the developer; not a statement by this register)

Welcome to Camp Sunshine! 😱HUGE UPDATE - Updated ending! - New Activity (Hiking)! - Tons of bug fixes - New narration - Lobby update - More interactability - Multiple updated scenes - Badges - And MUCH more! Welcome to this year's summer camp! Our first destination is Camp Sunshine, where we experience fun things, like fishing for pearls and more! Try out the different endings and have fun! To enter the camp you need at least 2 people on the bus! ~Tags~ Story , Camping , Horror , Scary ~Credits~ Scripter: alexop1000 Builders: MonkryGhost and Vedrakkerous

Last updated by the developer 22 Sept 2025, 03:28 UTC.

0
playing (measured 10 Aug 2026, 20:45 UTC)
22,349,341
lifetime visits
66%
liked (14,677 👍 / 7,568 👎)
126,054
favourites (5.6 per 1k visits)
10 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Health
259 R$
Bloxaide
139 R$
Teddy Bear
100 R$
Flash Light
100 R$
Glow Sticks
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited!2,993,724 · 100.0% win
Police Ending · progression29,182 · 0.00% win
Counselor Ending · progression8,557 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3666no change
23 Aug 2026, 16:2166no change
13 Aug 2026, 16:1666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.