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[FIERCE WINGS]Hero Academia: Final Ember

[FIERCE WINGS]Hero Academia: Final Ember

A Roblox experience owned by Alvadus Productions.

RacingENMy Hero AcademiaQuirk CombatAnime RPG

[FIERCE WINGS]Hero Academia: Final Ember is a racing experience created on 2019-05-10. The game has accumulated 5,112,364 lifetime visits and 63,409 favorites. It maintains a 79% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Hero Academia: Final Ember, - New Quirk "Fierce Wings" - New Code "Fierce!" Quirks: Legendary: One For All, One For All Prime, Hellflame, Cremation, Overhaul Epic: Explosion, Electrification, Half-Cold Half-Hot, Bloodcurdle, Fierce Wings Rare: Hardening, Dark Shadow, Zero Gravity, Creation Uncommon: Engine, Gigantification, Acid Common: Naval Laser, Invisible, Tail Controls: T -> Train Q + (Movement Key) -> Dash F (While having active weapon) -> Equip/Unequip Weapon Left Control -> Sprint Z,X,C,V -> Quirk Skills M -> Open Menu Enjoy the game!

Last updated by the developer 27 Apr 2024, 14:57 UTC.

0
playing (measured 10 Aug 2026, 19:02 UTC)
5,112,364
lifetime visits
79%
liked (17,382 👍 / 4,722 👎)
63,401
favourites (12.4 per 1k visits)
10 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Quirk Mastery
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hero Academia: Final Ember! · welcome1,857,504 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2379no change
14 Aug 2026, 01:2279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.