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Field Trip

Field Trip

A Roblox experience owned by Chaperone.

SimulatorENmuseumsimulationeducational

Field Trip is a simulator experience created on 2019-05-10. The game has accumulated 58,147,437 lifetime visits and 271,008 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🚍🏛️ Go on a field trip to a museum 🚍🏛️ 🌟 Make sure to favorite and follow the game! 🌟 📜 This game was programmed by nojustEthan 📜

Last updated by the developer 2 Jun 2025, 23:43 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
58,147,437
lifetime visits
83%
liked (74,257 👍 / 15,553 👎)
270,993
favourites (4.7 per 1k visits)
10 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
500 R$
Running Shoes
175 R$
Double Health
175 R$
Flashlight
99 R$
Teddy Bear
50 R$
Lucky Coin
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

To the Museum · progression10,785,950 · 0.00% win
Ancient Animal · collection5,970,685 · 0.00% win
The Appa · other5,967,301 · 0.00% win
Gavin Appleseed · other5,943,036 · 0.00% win
Deer In The Headlights · other5,305,409 · 0.00% win
Welcome to Egypt · welcome5,239,205 · 0.00% win
All Wrapped Up · other1,592,443 · 0.00% win
Power On! · other1,110,646 · 0.00% win
Finish · progression745,195 · 0.00% win
Completionist · collection148,778 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.