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⚔️Sword Masters! ⚔️

⚔️Sword Masters! ⚔️

A Roblox experience owned by Swave Studios!.

Fighting & PvPENcombatprogressiongroup-codes

Sword Masters! is a fighting-pvp Roblox experience created on 2019-05-10. The game has accumulated 3,310,254 lifetime visits and 17,492 favorites. Currently, zero users are playing. The title holds a 70% like percentage. Players engage in combat against enemies to progress within the game mechanics.

Description (written by the developer; not a statement by this register)

Join the game's group to view the group wall and receive additional codes and latest updates! Fight against various enemies to move your way up to become the strongest fighter in Sword Masters! How many foes will you be able to defeat? UPDATE v2.10 -Changed Enemy Damage = 10% of their health -Changed Player Health = 100 + Backpack Capacity

Last updated by the developer 5 Oct 2022, 18:08 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
3,310,254
lifetime visits
70%
liked (5,106 👍 / 2,191 👎)
17,487
favourites (5.3 per 1k visits)
10 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

16 Pets Equipped
1,749 R$
The Soul Stealer
849 R$
Infinite Backpack
749 R$
Galaxy Aura
699 R$
Infinite Pet Inventory
699 R$
Infinite Health
599 R$
VIP
499 R$
8 Pets Equipped
449 R$
Double Damage
329 R$
Double Coin Sell
329 R$
Fast Slashing
249 R$
Instant Egg Hatch
199 R$
Teleport
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked23 September 2026 — 70 % liked13 October 2026 — 70 % liked14 August 202613 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 05:0870no change
23 Sept 2026, 05:0670no change
3 Sept 2026, 05:0570no change
14 Aug 2026, 05:0370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.