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πŸ’Ž Crystal & Gem Simulator

πŸ’Ž Crystal & Gem Simulator

A Roblox experience owned by Nexus Holdings..

SimulatorENgemologytycoonsimulator

Description (written by the developer; not a statement by this register)

πŸ’Ž Build your reputation as a gemologist from the ground up. πŸ’Έ Amass your fortune and wealth. πŸ’° How much can you earn? Hey y'all, I hope you enjoy my game! This is my third release and I really appreciate all support. Likes, favorites, and in-game purchases go a long way towards supporting myself through school. Thank you! 🧑

Last updated by the developer 9 Jun 2019, 00:48 UTC.

0
playing (measured 10 Aug 2026, 22:02 UTC)
253,555
lifetime visits
70%
liked (1,365 πŸ‘ / 597 πŸ‘Ž)
4,176
favourites (16.5 per 1k visits)
11 May 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
1,999 R$
VIP
777 R$
2x Cash
399 R$
Reduced Prices
299 R$
2x Walkspeed
199 R$
Rainbow Trail
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lobby - Sapphire Β· other173,624 Β· 0.00% win
Stage 1 - Amethyst Β· progression66,940 Β· 0.00% win
Stage 2 - Amber Β· progression42,662 Β· 0.00% win
Stage 3 - Topaz Β· progression20,928 Β· 0.00% win
Stage 4 - Ruby Β· progression7,690 Β· 0.00% win
Stage 5 - Emerald Β· progression2,618 Β· 0.00% win
Stage 6 - Obsidian Β· progression665 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.