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🔴 YouTube Simulator

🔴 YouTube Simulator

A Roblox experience owned by Xuefei Games Beta.

SimulatorENsocial media simulationpet collectionrebirth mechanic

YouTube Simulator is a simulator experience created on 2019-05-11. It has accumulated 9,005,150 lifetime visits and 84,375 favorites. The current player count is 0. The experience holds a 65% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to YouTube Simulator! 🔴 🎖️ Become the most subscribed player! 🐾 Get pets to help you on your journey to the top! 🏆 Complete Publicity Stunts to gain bonus subscribers! 🧭 Rebirth to gain subscribers faster! Follow @XueTheDev on Twitter for updates & codes!

Last updated by the developer 17 Aug 2022, 22:29 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
9,005,150
lifetime visits
65%
liked (16,003 👍 / 8,628 👎)
84,365
favourites (9.4 per 1k visits)
11 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Play Button
6,000 R$
Infinite Pets Equipped
2,500 R$
Spam Mode
2,000 R$
LazarBeam Morph
1,800 R$
ItsFunneh Morph
1,000 R$
Astra Play Button
800 R$
ObliviousHD Morph
700 R$
KreekCraft Morph
500 R$
MyUsernamesThis Morph
500 R$
Dominus Play Button
350 R$
Ved_Dev Morph
200 R$
2x Subscribers
200 R$
VIP
100 R$
Super Speed
80 R$
Rainway Morph
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome4,218,570 · 100.0% win
Secret Exit · secret45,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0365no change
23 Aug 2026, 21:0365no change
13 Aug 2026, 21:0265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.