Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Camp Marshmallow

Camp Marshmallow

A Roblox experience owned by clopherite.

AdventureENcampingboss fightexploration

Description (written by the developer; not a statement by this register)

Game made by clopherite Camp Marshmallow is the best place to commence in your camping experience, you will embark on long a trip to explore and reveal other landmarks, you will need to collect all the marshmallows, fight enemies and defeat the boss to win. (Learn more on how to play by clicking the tutorial button in-game) This is a prequel to Toast Marshmallows: https://www.roblox.com/games/1981218084/Toast-Marshmallows

Last updated by the developer 5 May 2026, 23:53 UTC.

0
playing (measured 12 Aug 2026, 21:08 UTC)
5,119
lifetime visits
73%
liked (91 👍 / 33 👎)
169
favourites (33.0 per 1k visits)
12 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

S'more Hammer
20 R$
Super Marshmallow Shooter
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,677 · 0.00% win
You Died · other344 · 0.00% win
You Won · progression240 · 0.00% win
You Defeated An Enemy · progression164 · 0.00% win
Marshmallow Collector · collection119 · 0.00% win
You Defeated The Boss · progression80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.