fix - Future Tycoon 2
A Roblox experience owned by Fvii Games.
TycoonENtycoonsequelbeta
fix - Future Tycoon 2 is a tycoon experience created on 2015-09-15. The game records 1,167,222 lifetime visits, 19,963 favorites, and a 79% like percentage. Currently, zero users are playing. The description notes the title is a beta sequel to Future Tycoon, developed by Fvii Games, and mentions potential lag in late-game stages.
Description (written by the developer; not a statement by this register)
From the makers of Future Tycoon, we bring you its sequel! Check out our twitter page for codes and updates on other games :) twitter.com/Fvii_ BETA Game can lag a lot at late-game, especially when there are 3 or 4 in this stage. We're trying to make this game as smooth as possible, be patient. We worked hard on this game, but its not a perfect game. Please keep that in mind. You save a fraction of your cash, and you do not save your cash items. Join our development group "Fvii Games" for one of the most powerful melee weapons in this game, and follow @Fvii_ on twitter for notifications on codes and news! Future Tycoon 2 is a sort of tycoon where you have to interact with the screen to buy stuff. Eventually you'll get enough money to resurrect and get a powerful machine. Yes, Miner's Haven was an inspiration.
Last updated by the developer 22 Nov 2020, 20:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.