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NAVAL 1918

NAVAL 1918

A Roblox experience owned by Military Flight Simulator Community.

SimulatorENnaval warfarehistoricalWWI

NAVAL 1918 is a simulator experience created on 2015-09-13. The game has recorded 2,245,798 lifetime visits and 31,586 favorites. Currently, zero users are playing. The title holds an 82% like percentage. It features historical naval combat mechanics.

Description (written by the developer; not a statement by this register)

Take command of a variety of historical and never-built ships from the end of the Victorian era and the Great War. Fall into formation alongside allied vessels to complete objectives, and use your guns, torpedoes, and other equipment to cripple and eliminate the enemy! Unlock more ships as you progress through the game and become the most feared admiral on the seas! Check gamepass descriptions before buying.

Last updated by the developer 21 May 2024, 00:32 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
2,245,798
lifetime visits
82%
liked (9,057 👍 / 2,037 👎)
31,572
favourites (14.1 per 1k visits)
13 September 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SMS Baden
300 R$
HIRMS Eugene Oneghin
125 R$
SMS Furst Bismarck
100 R$
HMS Warspite
100 R$
HS Georgios Averof
92 R$
HMS Tara
70 R$
SMS G101
68 R$
SMS Hessen
65 R$
HMS Bellerophon
60 R$
HIRMS Kit
55 R$
ESPS Jamie I
55 R$
HMS Alexandra
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100th Anniversary of the end of WW1 · other73,200 · 0.00% win
Precison Strike · other12,104 · 0.00% win
Rear Admiral · progression6,447 · 0.00% win
High roller · other4,592 · 0.00% win
Vice Admiral · other3,764 · 0.00% win
Admiral · other2,068 · 0.00% win
Fleet Admiral · progression1,649 · 0.00% win
Grand Admiral · other1,129 · 0.00% win
Sea Lord · other612 · 0.00% win
Second Sea Lord · progression280 · 0.00% win
First Sea Lord · progression128 · 0.00% win
Cameraman · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked3 October 2026 — 82 % liked23 October 2026 — 82 % liked2 November 2026 — 82 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:3582no change
23 Oct 2026, 11:3382no change
3 Oct 2026, 11:3182no change
3 Sept 2026, 11:2282no change
14 Aug 2026, 08:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.