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๐“œ๐“ฎ๐“ช๐“ญ๐“ธ๐”€๐“ผ ๐“ธ๐“ฏ ๐““๐“ฎ๐“ผ๐“ฝ๐“ป๐“พ๐“ฌ๐“ฝ๐“ฒ๐“ธ๐“ท

๐“œ๐“ฎ๐“ช๐“ญ๐“ธ๐”€๐“ผ ๐“ธ๐“ฏ ๐““๐“ฎ๐“ผ๐“ฝ๐“ป๐“พ๐“ฌ๐“ฝ๐“ฒ๐“ธ๐“ท

A Roblox experience owned by The Streak Destroyers.

Fighting & PvPENteam-based combatcompetitive rulesdeathmatch

Description (written by the developer; not a statement by this register)

*๐“ข๐“น๐“ช๐”€๐“ท ๐“ด๐“ฒ๐“ต๐“ต๐“ฒ๐“ท๐“ฐ ๐“ฒ๐“ผ ๐“ท๐“ธ๐“ฝ ๐“ช๐“ต๐“ต๐“ธ๐”€๐“ฎ๐“ญ, ๐“พ๐“ท๐“ต๐“ฎ๐“ผ๐“ผ ๐“ฝ๐“ฑ๐“ฎ ๐”€๐“ฑ๐“ธ๐“ต๐“ฎ ๐“ฝ๐“ฎ๐“ช๐“ถ ๐“ฒ๐“ผ ๐“ธ๐“ท ๐“ฒ๐“ฝ *๐“•๐“ต๐”‚ ๐“ฐ๐“ต๐“ฒ๐“ฝ๐“ฌ๐“ฑ๐“ฒ๐“ท๐“ฐ ๐“ฒ๐“ผ ๐“ท๐“ธ๐“ฝ ๐“ช๐“ต๐“ต๐“ธ๐”€๐“ฎ๐“ญ *๐““๐“ธ๐“พ๐“ซ๐“ต๐“ฎ ๐“ผ๐“พ๐“ซ๐“ผ๐“ฝ๐“ฒ๐“ฝ๐“พ๐“ฝ๐“ฒ๐“ธ๐“ท ๐“ธ๐“ป ๐“ผ๐“ฑ๐“ช๐“ป๐“ฒ๐“ท๐“ฐ ๐“ต๐“ฒ๐“ฟ๐“ฎ๐“ผ ๐“ช๐“ป๐“ฎ ๐“ท๐“ธ๐“ฝ ๐“น๐“ฎ๐“ป๐“ถ๐“ฒ๐“ฝ๐“ฝ๐“ฎ๐“ญ *๐“๐“ญ๐“ถ๐“ฒ๐“ท ๐“ช๐“ซ๐“พ๐“ผ๐“ฒ๐“ท๐“ฐ ๐“ช๐“ท๐“ญ ๐“ฒ๐“ท๐“ผ๐“พ๐“ซ๐“ธ๐“ป๐“ญ๐“ฒ๐“ท๐“ช๐“ฝ๐“ฎ ๐“ซ๐“ฎ๐“ฑ๐“ช๐“ฟ๐“ฒ๐“ธ๐“ป ๐”€๐“ฒ๐“ต๐“ต ๐“ป๐“ฎ๐“ผ๐“พ๐“ต๐“ฝ ๐“ฒ๐“ท ๐“ช๐“ท ๐“ช๐“พ๐“ฝ๐“ธ๐”€๐“ฒ๐“ท *๐“ž๐“ซ๐“ฟ๐“ฒ๐“ธ๐“พ๐“ผ ๐“ฝ๐“ธ๐“ช๐“ผ๐“ฝ๐“ฎ๐“ป๐“ผ ๐“ช๐“ป๐“ฎ ๐“ท๐“ธ๐“ฝ ๐“ช๐“ต๐“ต๐“ธ๐”€๐“ฎ๐“ญ ๐“ฝ๐“ธ ๐“ฏ๐“ฒ๐“ฐ๐“ฑ๐“ฝ *๐“•๐“ฒ๐“ป๐“ผ๐“ฝ ๐“ฝ๐“ธ 3-4, ๐”€๐“ฒ๐“ท ๐“ซ๐”‚ 2 *4-7 ๐“Ÿ๐“ฎ๐“ป ๐“ฃ๐“ฎ๐“ช๐“ถ *๐“๐“ธ ๐“ถ๐“ฎ๐“ป๐“ฌ๐“ฒ๐“ท๐“ฐ ๐“พ๐“ท๐“ต๐“ฎ๐“ผ๐“ผ ๐“น๐“ฎ๐“ป๐“ถ๐“ฒ๐“ฝ๐“ฝ๐“ฎ๐“ญ

Last updated by the developer 19 Jun 2019, 01:48 UTC.

0
playing (measured 17 Sept 2026, 05:53 UTC)
1,984
lifetime visits
75%
liked (6 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
1
favourites (0.5 per 1k visits)
18 May 2019
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).