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[NEW EVENTS] Plate Frenzy

[NEW EVENTS] Plate Frenzy

A Roblox experience owned by cool hat.

SurvivalENsurvivallast-man-standingsocial-deduction

Description (written by the developer; not a statement by this register)

Welcome to Plate Frenzy! A game where you survive on a plate and try to be the last person standing. In this last-man-standing game, In order to survive, one must be smart, quick, and lucky. Team up with friends, fight for first, but trust no one. Credit to Lab Experiment, Plates of fate, Witching Hour, and Horrific Housing for inspiration Scripter: @dirtpee Builder: @LonerVIII Check out our social links below! vvv

Last updated by the developer 15 Dec 2025, 19:00 UTC.

0
playing (measured 11 Aug 2026, 21:01 UTC)
227,376
lifetime visits
76%
liked (1,235 👍 / 397 👎)
2,177
favourites (9.6 per 1k visits)
20 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
450 R$
Double XP
375 R$
Radio
300 R$
VIP
250 R$
Case Skip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome90,233 · 0.00% win
Common Item · other23,346 · 0.00% win
Yikes · other18,280 · 0.00% win
Magic Crystal · collection15,901 · 0.00% win
Pet Owner · collection14,815 · 0.00% win
First Win · progression14,082 · 0.00% win
Uncommon Item · collection11,010 · 0.00% win
Flashy · other8,571 · 0.00% win
Rare Item · collection4,212 · 0.00% win
5 Wins · progression2,684 · 0.00% win
10 Wins · progression1,226 · 0.00% win
Legendary Item · collection1,046 · 0.00% win
20 Wins · progression488 · 0.00% win
50 Wins · progression133 · 0.00% win
Rich · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3276no change
15 Aug 2026, 03:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.