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Tiki Island

Tiki Island

A Roblox experience owned by Chaperone.

OtherENadventureislandexploration

Tiki Island is an experience in the other genre, created on 2019-05-20. It has recorded 14,739,726 lifetime visits and 63,265 favorites. Currently, zero users are playing. The game holds a 79% like percentage. The description indicates programming by nojustEthan and invites users to favorite, follow, and report bugs.

Description (written by the developer; not a statement by this register)

🏝️Go on an adventure to Tiki Island 🏝️ 🌟 Make sure to favorite and follow the game! 🌟 🐦 Hit the social media links below! 🐦 🐛 Find an error or bug in the game? Message nojustEthan 🐛 📜 This game was programmed by nojustEthan 📜

Last updated by the developer 1 Apr 2021, 02:39 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
14,739,726
lifetime visits
79%
liked (14,408 👍 / 3,931 👎)
63,262
favourites (4.3 per 1k visits)
20 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Run Faster
249 R$
Tiki Torch
99 R$
Tiki Charm
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Island · welcome3,187,734 · 0.00% win
Volcano · other728,580 · 0.00% win
New Realm · progression592,497 · 0.00% win
Deadly Fun · other330,838 · 0.00% win
Tour Ending · progression176,887 · 0.00% win
Teacher Ending · progression119,148 · 0.00% win
Safe Ending · progression42,541 · 0.00% win
Trapped Ending · progression42,498 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:1679no change
13 Aug 2026, 17:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.