[BETA] Ore Simulator
A Roblox experience owned by Ore Simulator Fans.
SimulatorENminingrefinerymultiplier
Description (written by the developer; not a statement by this register)
Game is about 60-70% completed. Shutdown = updates Information: Mine Raw Ores to begin your adventure. Spawn your refinery then spend the raw ores to turn then into Smelted Bars of Stone, Copper, Silver, Gold and More. Collect Celestial Events to gain Omega Multiplier and Multiplier. Farm Server Refinery for orbs. Goal: To become the best of them all. Report all bugs and glitches to EmperorRektus, Lynxer723 or Lord_Cthulhu; you can do this with the "Contact Us" Feature located in-game. Benefits to purchasing early access? A Early Access Badge for your profile that will stop being given out after the release of the game. A early access tag that will stop being given out after release. Plus you will get to keep your stats after release. >>There will be no full resets in the game, ever.<< I of all people understand how frustrating it can be to have your stats unfairly wiped from you. -EmperorRektus
Last updated by the developer 28 Aug 2023, 23:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.