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Rebirth of the End

Rebirth of the End

A Roblox experience owned by Rebirth of the End.

SurvivalENzombie apocalypsesurvivalmission-based

Description (written by the developer; not a statement by this register)

Version 1.00 As DATINE'S Reason 4 Life original game is plagued with glitches, I decided to fix it. This is NOT a carbon copy. I have many noticeable differences between my version and the ROBLOX classic by Datine. This game has just left Beta Testing. If you notice any glitches, please leave them in the comments. The game is small enough for the comments to be readable. :D If you don't have DATINE's VIP, you will need to purchase the re-release offered here: http://www.roblox.com/Sapphire-of-Power-RotE-VIP-item?id=360509473 Original Description: "You and your friends are the last alive in a zombie Apocalypse. Your mission is to get to safety (Without dieing) with help from your good friend stan. Note this is a mission that can take 20-30 mins Long So be ready" To be more specific, it should take 23 minutes, depending on computer strength. Project led by ArticunoForever Changelog: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=183248120

Last updated by the developer 4 May 2016, 23:10 UTC.

0
playing (measured 21 Aug 2026, 16:34 UTC)
1,807
lifetime visits
89%
liked (8 👍 / 1 👎)
32
favourites (17.7 per 1k visits)
3 October 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Participant · welcome1,306 · 0.00% win
Climb the Cubes · other741 · 0.00% win
Prevailed · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.