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Time Travel Adventures

Time Travel Adventures

A Roblox experience owned by Splitting Point Studios.

AdventureENtime travelnarrativecollaborative

Time Travel Adventures is an adventure experience created on 2019-05-29. It has accumulated 46,921,191 lifetime visits and 221,736 favorites. The game holds a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

THE ENDING WILL BE FINISHED IN TTA2! 📌CREDITS 📌 - Jandel |OWNER + LEAD SCRIPTER| - ZombieHours |LEAD BUILDER| - NeverTrustBob |BUILDER| - Legitmanp |SCRIPTER| - Kreek |VOICE ACTING| - Flamingo |VOICE ACTING TIM| - SketchYT |VOICE ACTING EVERYONE| - DenisDaily |VOICE ACTING SCIENTIST| - EP1CISM |LOGO| - ThatUselessDev |Animator|

Last updated by the developer 28 Jul 2026, 08:03 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
46,921,191
lifetime visits
77%
liked (47,697 👍 / 14,357 👎)
221,732
favourites (4.7 per 1k visits)
29 May 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
899 R$
VIP
799 R$
+50 Pet Capacity
450 R$
Time Traveler Tim's Rifle
350 R$
2x Coins
250 R$
+25 Pet Capacity
175 R$
Sprinting
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Time Travel Adventures! · other7,430,536 · 0.00% win
Helped Test Time Travel Adventures · other7,429,551 · 0.00% win
Escape T-Rex · progression1,168,337 · 0.00% win
Finished Skull Sanctuary · progression643,482 · 0.00% win
Finished Mission To Mars! · progression331,673 · 0.00% win
Become Infected! · progression321,285 · 0.00% win
Finish Sub Zero · progression186,528 · 0.00% win
Finish the DINO RAGE OBBY · progression134,403 · 0.00% win
Finished Extinction Map! · progression94,564 · 0.00% win
Finished Cavemen Ending | SUB ZERO · progression91,054 · 0.00% win
Finished Finale Part 1 · progression25,956 · 0.00% win
Killed Manny! · other23,348 · 0.00% win
Finish Extinction without dying · progression19,676 · 0.00% win
Mummy Mystery · other18,904 · 0.00% win
Finished Wild West Ending 2/2 · progression8,458 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3277no change
23 Aug 2026, 14:2277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.