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Gear Overclock [New Thumbnail!]

Gear Overclock [New Thumbnail!]

A Roblox experience owned by N.S.I.G..

Fighting & PvPENgear fightingtournamentcharacter unlock

Description (written by the developer; not a statement by this register)

Updates: Brand new thumbnail. Upcoming Updates: More Characters and a new map. Tournament: We will soon be holding a few tournaments for some special characters for the winners. Each will have its own custom rules and will be run by a dev like me or someone appointed by me to help run it. Stay Tune for more updates! ---------------------------------------------------------------------------------------- Gear Overclock is a gear fighting game in which you choose a character from the list and unlock it buy purchasing it with in-game earned cash. Clash against others for the most KOs or, the crown in

Last updated by the developer 28 Mar 2020, 21:15 UTC.

0
playing (measured 18 Aug 2026, 08:36 UTC)
10,826
lifetime visits
80%
liked (63 👍 / 16 👎)
102
favourites (9.4 per 1k visits)
10 October 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purchase a Character
2,105 R$
Help us with ads.
500 R$
Personal Char for MoreThenOne14
200 R$
Masters Character Pack
200 R$
Warriors Character Pack
75 R$
Donation/Cash Increase
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hoarder · collection105 · 0.00% win
Learning the Ropes · progression79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.