π¨ Work at a Hotel! Atlanta Hotels Roleplay
A Roblox experience owned by Atlanta Hotels.
RoleplayENroleplayhotel managementsocial simulation
π¨ Work at a Hotel! Atlanta Hotels Roleplay is a roleplay experience created on 2019-05-30. The game has recorded 2,614,460 lifetime visits and 16,412 favorites. Currently, zero users are playing. The title holds a 51% like percentage. The description highlights activities such as a bowling alley and pool within a virtual hotel setting.
Description (written by the developer; not a statement by this register)
π¨ Atlanta Hotels π βSeek Adventure Here!β We strive to give our guests the best virtual experience, from our revolutionary ideas in development an design to our exquisite service, we guarantee an unforgettable experience! We offer a range of activities to suit every preferences, from our bowling alley to our tremendous pool, we guarantee unstoppable fun. βTime for training? Head down to the Training center! π https://www.roblox.com/games/3271683854 π» Want a job? Join the group and head on down to the Application Center! π https://www.roblox.com/games/5976787584 π¨ Explore a massive tropical hotel! π Get yourself a job and meet new people! π Have fun in the ocean and on slides! π³ Go bowling with friends! π Purchase an exclusive luxury suite! + and so much more! π¬ Join our communications server to be caught up to date with update news! Tags: hotel, resort, work at a hotel, hiring, cafe, bakery
Last updated by the developer 20 Jun 2026, 19:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.