Humans vs Zombies [NEW!]
A Roblox experience owned by 👻 Ghost 👻.
SurvivalENsurvivalhorrorzombie
Humans vs Zombies [NEW!] is a survival experience created on 2015-06-27. It has recorded 8,951,825 lifetime visits and 62,483 favorites. The current like percentage is 51, with zero players active at the time of measurement.
Description (written by the developer; not a statement by this register)
LAVA GAME 👻 JOIN our group for EXCLUSIVE ITEMS! 👻 https://www.roblox.com/My/Groups.aspx?gid=2592788 [UPDATE] - 8/7/2017 - Looking to fix the gamepass issue.. CHANGELOG: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=222208541 We are looking to add compatibility to the XBOX in the next few days! Would you like to see experimental features of the game before it comes out? Join here: https://www.roblox.com/games/899331846 😱 ZOMBIE SURVIVAL! 😱 ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE ZOMBIE
Last updated by the developer 17 Sept 2018, 00:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.