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SLINGSHOT SIMULATOR 🎯

SLINGSHOT SIMULATOR 🎯

A Roblox experience owned by Rumble Robux.

SimulatorENsimulatorpetstarget breaking

Description (written by the developer; not a statement by this register)

Welcome to Slingshot Simulator! ⚔️ Go on a target breaking adventure! 🐣 Hatch eggs and grow a collection of powerful pets that help you become the ultimate target destroyer! 🌌 🚨 Follow us for updates and special codes: Arkiuma - Programming YT_RoBuilder - Meshing, Building

Last updated by the developer 16 Nov 2025, 17:46 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
438,154
lifetime visits
81%
liked (1,452 👍 / 338 👎)
5,350
favourites (12.2 per 1k visits)
1 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pets Equipped
10,999 R$
+4 Pets Equipped
749 R$
VIP
499 R$
Lucky Eggs
499 R$
2x Diamonds
399 R$
+25% Fire Rate
349 R$
Unlimited Rocks
349 R$
2x Coins
299 R$
x3 Pet Storage
199 R$
Agility Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play The Game · welcome176,516 · 0.00% win
Starting out · welcome128,406 · 0.00% win
New Slings · collection61,572 · 0.00% win
Questing · other51,122 · 0.00% win
More Rocks · collection50,244 · 0.00% win
Knock em out · other4,082 · 0.00% win
Meet the Owner · other3,507 · 0.00% win
Downside UP · other1,662 · 0.00% win
Admin Room · other372 · 0.00% win
Slingshot arsenal · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked4 September 2026 — 81 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:1881no change
14 Aug 2026, 22:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.