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πŸ¦‘ Squid Challenge πŸ¦‘ [Red Light Green Light]

πŸ¦‘ Squid Challenge πŸ¦‘ [Red Light Green Light]

A Roblox experience owned by Time Only.

MinigamesENSquid GameRed Light Green LightVIP Betting

πŸ¦‘ Squid Challenge πŸ¦‘ [Red Light Green Light] is a minigame created on 2015-10-17. It has accumulated 100,039,833 lifetime visits and 161,949 favorites. The experience holds a 68% like percentage. Currently, zero users are playing. The game features Red Light Green Light mechanics and VIP spectator modes.

Description (written by the developer; not a statement by this register)

Welcome to πŸ¦‘ Squid Challenge πŸ¦‘! Can you follow all of the directions and become rich? Beat the game to survive. Episode 1 is here! Play red light, green light now. πŸ“‹ Newest update: -Play as a Squid VIP and place bets on who you think will live! -Spectate mode for Squid VIPs -Reduced DataStore throttling πŸ† Premium Roblox users get $1,000 cash in-game upon joining πŸ† πŸ’° For $2,500 in-game cash, join our group, Time Only πŸ’° πŸ’° For an additional $2,500 in-game cash, join our other group: https://www.roblox.com/groups/3237457/Primorra-Games πŸ’° Attributions: https://devforum.roblox.com/t/attributions/1516520

Last updated by the developer 30 Dec 2024, 22:22 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
100,039,833
lifetime visits
68%
liked (18,312 πŸ‘ / 8,671 πŸ‘Ž)
161,911
favourites (1.6 per 1k visits)
17 October 2015
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6823 August 2026 β€” 68 % liked2 September 2026 β€” 68 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1868no change
23 Aug 2026, 13:0968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.