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ESCAPE THE IPHONE X!

ESCAPE THE IPHONE X!

A Roblox experience owned by Nerd's gang.

ObbyENobstacle courseescape roomiPhone theme

Description (written by the developer; not a statement by this register)

A fan of this game? Make sure to join our fan group! https://www.roblox.com/My/Groups.aspx?gid=2814463 You've been trapped inside an iPhone! Complete this course composed of challenging obstacles and find your way out! Don't forget to check out the store tab for some awesome perks!

Last updated by the developer 5 May 2026, 10:48 UTC.

0
playing (measured 11 Aug 2026, 00:38 UTC)
2,204
lifetime visits
90%
liked (27 👍 / 3 👎)
41
favourites (18.6 per 1k visits)
18 October 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1-Hit Kill Laser Gun
200 R$
Pompous, the cloud
150 R$
Boombox Gear
25 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing Escape the iPhone X Obby! · welcome1,761 · 100.0% win
You beat Escape the iPhone X Obby! · progression587 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909391.518 August 2026 — 93 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:2190-3
18 Aug 2026, 18:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.