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🎄[CHRISTMAS!] Saitama Simulator

🎄[CHRISTMAS!] Saitama Simulator

A Roblox experience owned by Saitama Sim Legacy.

SimulatorENOne-Punch ManChristmas EventClicker/Idle

🎄[CHRISTMAS!] Saitama Simulator is a simulator experience created on 2019-06-06. It has accumulated 15,782,128 lifetime visits and 58,017 favorites. Currently, one user is playing. The game holds a 75% like percentage. Players train characters, fight bosses, and complete quests within the simulation.

Description (written by the developer; not a statement by this register)

💪 Train your character, Fight Bosses, Battle players, Complete quests 💪 🥊 Saitama Simulator [Christmas!] Use shovels to dig snow for candy or coal! Exchange at Santama for goods or boss tokens! They say a certain mad god doesn't like his snow dug! Dig too much and he'll punish you. We are aware of the bugs and they will be fixed soon! Current Codes (May only work in new servers) - christmas - +100 Candy & +1 Rebirth - santama - +100 Candy

Last updated by the developer 4 Mar 2024, 15:12 UTC.

1
playing (measured 10 Aug 2026, 16:01 UTC)
15,782,128
lifetime visits
75%
liked (23,213 👍 / 7,591 👎)
58,004
favourites (3.7 per 1k visits)
6 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Boss Token Gain (Half Off Release)
1,000 R$
Double Stamina Regen (Half Off Release)
750 R$
2x Meditate (Half Off Release)
600 R$
Legendary Katana (Half Off Release)
500 R$
Auto Rebirth (Half Off Release)
500 R$
Huge Weight (Half Off Release)
440 R$
2x Speed
250 R$
2x Power (Half Off Release)
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Boss Token · progression1,453,190 · 14.3% win
10 Boss Tokens · collection1,431,884 · 14.3% win
100 Boss Tokens · collection439,012 · 28.6% win
First Rebirth · progression309,137 · 28.6% win
Beat Crablante · progression173,720 · 28.6% win
10 Rebirths · progression60,266 · 28.6% win
100 Rebirths · progression16,670 · 14.3% win
1K Rebirths · progression4,374 · 0.00% win
10K Rebirths · progression1,547 · 0.00% win
100K Rebirths · progression307 · 0.00% win
1M Rebirths · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0075no change
13 Aug 2026, 17:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.