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Stealth

Stealth

A Roblox experience owned by Mailbox Games.

AdventureENsneakingguardsrooftops

Stealth is an adventure experience created on 2015-10-26. It has accumulated 24,536,767 lifetime visits and 348,493 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description mentions sneaking around town and avoiding guards, with a note that updates are not planned due to the game's age.

Description (written by the developer; not a statement by this register)

Sneak around town or run pellmell across the rooftops, just watch out for those guards! Stealth 2 - https://www.roblox.com/games/7214610985/Stealth-2 (We do not have any plans on updating this due to how old the game is. However, we hope to bring you more improved and awesome games in the future.)

Last updated by the developer 25 Jan 2022, 20:01 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
24,536,767
lifetime visits
89%
liked (98,090 👍 / 12,328 👎)
348,474
favourites (14.2 per 1k visits)
26 October 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bright Colors
100 R$
More Colors
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 25 · progression203,463 · 0.00% win
Beta Tester · other21,180 · 0.00% win
Level 50 · progression16,725 · 0.00% win
Alpha Tester · other2,952 · 0.00% win
Level 75 · progression2,023 · 0.00% win
Level 100 · progression607 · 0.00% win
Level 125 · progression278 · 0.00% win
Level 150 · progression166 · 0.00% win
Level 175 · progression113 · 0.00% win
Level 200 · progression89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2089no change
23 Aug 2026, 16:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stealth.fandom.com1 active editors · 805 edits
32 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.